#ifndef GAME_H
#define GAME_H

#include "..\Graphics\Camera.h"
#include "..\Graphics\Renderer.h"
#include "World.h"

class Game
{
public:
    Game();
    ~Game();

    void Init();
    void Destroy();
    void Update();
    void Render (Renderer *renderer);

    bool IsQuit() { return m_Quit; }

private:

    bool m_Quit;
    World *m_World;
    Camera m_Camera;

};

#endif // GAME_H
